Hello!
Tell me please, how my inter-App node can detect start of recording in Auria?
I use transportStateProc2 callback from HostCallbackInfo. If track is armed, and I press Rec button in toolbar, outIsRecording variable becomes «true». There is no really recording in this time, and my node must be still paused. But when I press Play button and recording starts, outIsPlaying variable stays «false». So, I can’t detect this moment. In contrast to GarageBand. Its outIsPlaying is «true» without fail in this case. May be, it’s a bug?
Thank you.
Recording detection
Re: Recording detection
We've fixed this in the next update, 1.15.
Rim
Rim
Re: Recording detection
Thank you.
Please, check other wrong values in transportStateProc2 - outCycleStartBeat and outCycleEndBeat.
Please, check other wrong values in transportStateProc2 - outCycleStartBeat and outCycleEndBeat.
Re: Recording detection
We haven't implemented cycleStart and cycleEnd, but it's on my list for the next update.
Rim
Rim
Re: Recording detection
Fine!
And one more thing… Value outCurrentBeat in beatAndTempoProc callback now increments by integer in the middle of current beat (wrong rounding?). But it must be floating value and points to start of processed audio buffer in («songPositionInTicks» / «beatSizeInTicks») It's very important to synchronize with host.
And one more thing… Value outCurrentBeat in beatAndTempoProc callback now increments by integer in the middle of current beat (wrong rounding?). But it must be floating value and points to start of processed audio buffer in («songPositionInTicks» / «beatSizeInTicks») It's very important to synchronize with host.
Re: Recording detection
Yep, we'll look at all of it.
Thanks,
Rim
Thanks,
Rim
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